Do Not Consume Users
![]()
This sample demonstrates how to manage user rendering consumption efficiently. Specifically, it illustrates how you can prevent your own holographic representation (HoloCapturerRenderer) from being rendered to yourself locally, while still allowing other users in the session to see you perfectly.
In a real holographic call, you typically do not need to see your own body rendered holographically because you can already see your physical body with your own eyes. Avoiding this self-rendering saves processing power and avoids visual clutter.
How It Works
The core logic of this feature is managed through the Session Player Manager component. If you want to disable the rendering of your own user locally, you can use the corresponding checkbox within this component to avoid self-consumption.

Checkbox for 'Do Not Consume User' in the Session Player Manager component.
By taking advantage of this functionality, you can ensure a more performant and realistic experience in holographic environments.
For a detailed explanation of the Session Player Manager and its properties, please refer to its specific documentation: Session Player Manager