🗃️ Core Elements
3 items
📄️ User Representation Type
HoloMIT SDK provides a modular system to define and control how each user is visually and functionally represented within a session. Whether you use a 3D avatar, webcam feed, or a full volumetric capture pipeline, the SDK offers a flexible framework to register, instantiate, and extend representations at runtime.
📄️ Multi-Threading System
The HoloMIT SDK integrates a robust multi-threading system that allows developers to build high-performance and scalable XR applications by delegating heavy workloads away from Unity’s main thread. This system is designed with modularity, safety, and extensibility in mind.
📄️ Logging System
HoloMIT SDK includes a lightweight, centralized logging system designed to help developers monitor the behavior of core systems, debug runtime issues, and manage log verbosity across modules. It supports dynamic configuration both at runtime and via static files.