Calibration
In the HoloMIT SDK, the term Calibration encompasses multiple distinct functionalities. To ensure a smooth experience for your users and your capture setup, it is important to differentiate between them:
- Virtual Avatar Calibration (Unity): This is the primary calibration process for SDK developers and end-users. It involves spatially aligning the user's physical tracking space with their virtual 3D avatar within the Unity environment.
- External Capturing System Calibration: This refers to the real-world setup and calibration of volumetric capture cameras (e.g., Kinect, Orbbec) using our external capture tools to generate the 3D data stream.
This section primarily focuses on the Virtual Avatar Calibration within Unity, as it is a core feature you will integrate into your applications.
Virtual Avatar Calibration (Unity)
To provide users with the tools to self-calibrate and adjust their volumetric space in real-time, you can implement our Self-Calibration feature.
Ready to integrate spatial alignment into your app? Jump straight to the Step-by-Step Implementation Guide to get started quickly.
You can also read more about the conceptual overview and the different calibration methods available in the SDK:
External Capturing System Calibration
If you are setting up a physical volumetric capture studio or configuring cameras, you will need to perform real-world calibration using the HoloCalibration tools. This process ensures that multiple depth cameras are perfectly aligned to create a single cohesive 3D representation.
For more details on capturing system calibration, please refer to our capture documentation: