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Supported Platforms & Requirements

The HoloMIT SDK is designed for cross-platform XR development, supporting a wide range of hardware setups and deployment targets. This section outlines the minimum and recommended system requirements, as well as the supported platforms for development, testing, and deployment.


Supported Platforms​

Unity Versions​

  • Unity 2022.3 LTS or 6.0 LTS
  • Unity URP pipeline required
  • Built-in support for XR Interaction Toolkit

XR Devices​

  • Meta Quest 2 / 3 / Pro (via Meta XR SDK + AirLink or Link cable)
  • PCVR (SteamVR-compatible) headsets (tested with HTC Vive, Valve Index)

Development Environments​

  • Windows 10 / 11 (Native compatibility)
  • Linux (Volumetric Video limited compatibility - reception only)
  • Android (Volumetric Video experimental compatibility - reception only)

Windows Software Prerequisites (HoloMirror / HoloMIT)​

To ensure the proper functioning and compilation of the SDK and HoloMirror on Windows, the following software prerequisites are mandatory:

  • Visual Studio 2022: Download here
  • During the Visual Studio installation, you must include the following workloads:
    • Game development with Unity
    • .NET desktop development (includes .NET Framework 4.7.2 / 4.8 development tools required by Unity)
  • .NET SDK: Ensure you have the latest long-term support (LTS) .NET SDK installed (e.g., .NET 8.0), as well as the .NET Runtime. Install .NET for Windows.

Networking & Cloud​

Network Requirements​

  • Minimum 15 Mbps upstream for volumetric capture sessions
  • Recommended 50 Mbps+ for multi-user cloud sessions with audio/video
  • Latency-sensitive environments benefit from local/LAN deployments

Cloud Compatibility​

  • Compatible with any Linux cloud instance (AWS, Azure, GCP, custom)
  • Docker support available (optional)
  • Only delivered for self-hosting under special conditions. Contact to sales.

Hardware Requirements​

Volumetric Capture (Local)​

ComponentMinimumRecommended
CPUIntel i5 / AMD Ryzen 5Intel i9 / AMD Ryzen 9
RAM16 GB32 GB or higher
GPUNVIDIA RTX 3060+NVIDIA RTX 4070+ (for reconstruction)
StorageSSD (500MB/s+)NVMe SSD for low-latency writes
Camera SupportAzure Kinect, Femto BoltMulti-camera support (sync cables & hub)

Playback Devices​

  • Quest 2/3/Pro (requires link or build export)
  • Windows PC with mid-tier GPU (GTX 3060 or better)
  • Mobile devices (experimental support for 2D streaming apps)

3rd Party Integrations​

  • CUDA (for GPU-accelerated modules like reconstruction)
  • OpenCV (used in some post-processing steps)
  • Grafana/Prometheus (for metrics and system monitoring)

Known Limitations​

  • Not currently compatible with Unity HDRP
  • Volumetric capture only supported on Windows
  • WebGPU not supported due to codec and threading constraints.

Suggested Test Setup (Local)​

If you're testing locally, we recommend the following config:

  • Unity 2022.3 LTS
  • Meta Quest 3 connected via Link
  • Azure Kinect or Femto Bolt
  • Router with wired Gigabit LAN