Project Configuration
HoloMIT SDK requires from some project configuration values to work properly. The SDK offers an automatic configuration proces using the Project Validation Window. However, you can always choose to do it manually, having into account the following requisites:
-
cameraconfig.json & config.json-> These files should have been added automatically to the project. You can confrim that looking for config.json in StreamingAssets folder, and cameraconfig.json in the root project folder. -
Build Target set to PC-> HoloMIT SDK only works with PC builds, so it is important to set it as the build target -
Render Mode set to Single Pass-> HoloMIT SDK works better and more efficiently if render mode for VR headsets is set to Single Pass -
Render Pipeline set to SRP-> HoloMIT SDK only works with URP or HDRP render pipeline, as the shaders used to render pointclouds depend on it.