[CoreSystems] Assembly versioning with description and metadata in project properties.
[CoreSystems] Custom logging system with configurable log levels.
[CoreSystems]OwnershipValidator system to validate if the GameObject is a self user or not.
[HoloCapturer] Implemented a native DLL callback channel to receive asynchronous messages directly from the capture backend.
[HoloCapturer] Exposed dual-timestamp retrieval (CaptureTimestamp and GenerationTimestamp) for more accurate frame alignment and analytics.
[HoloCapturer] Added a OnFirstFrame event, enabling deterministic audio sync and early-stage pipeline orchestration.
[HoloCapturer] Local Pre-Recorded pipeline for HoloCapturer.
[HoloCapturer] Introduced a CPU-side pre-processing stage to send only valid points to the GPU, improving throughput. Controlled via GPOptimization in config.json.
[HoloCapturer] Added normal-based culling implemented at shader level using HoloCuda, with optional CPU pre-filter. Controlled via NormalCulling in config.json.
[HoloCapturer] Added upper/lower bound validation during compute buffer generation, with configurable thresholds for safer memory access patterns.
[HoloCapturer] Introduced the HoloBinaryPipeline, enabling deterministic playback of binary volumetric datasets across Windows and Android Standalone targets. Designed for cross-platform consistency and improved integration within capture-to-render workflows.
[WebCam] SinglePass Rendering compatibility.
[UserRepresentations]IsConsumer flag to control whether frames should be received/processed (local: render, remote: receive/process).
[UserRepresentations]IsProducer flag to control whether new frames should be produced (local: capture/send, remote: ignored).
[UserRepresentations] Config option to exclude specific users from consumption by user name. Controlled via DontConsumeUsers in config.json.
[Networking & Interactions] Networked Slide System as a new interaction feature.
[Orchestrator] Smart Orchestration: automatic LoD management via changeLod socket event.
[Metrics] Metrics integrated into WebCam pipeline.
[Tools] Microphone and webcam selection via config.json.
[Tools] Dropdown generator from string lists for inspector UI.
[Tools] BillboardFX: plug-and-play billboards always facing the active camera.
[Tools] Introduced a dedicated InputAction group for the SelfCalibration process, enabling cleaner input orchestration and easier integration with custom control schemes.